

Using Historia Crux, the player can choose the location or era to travel to. By resetting the gates Noel and Serah can redo their adventures. The gates are activated by finding artefacts in various ways, such as in hidden treasure chests using Mog.


A new dungeon minigame system has been added, called Temporal Rifts, where the player must guide the character through various puzzles.Īnother new gameplay element is the Historia Crux feature, the time travel system in the game that can be accessed through the use of Time Gates throughout areas on the field. The player character can engage in conversations with NPCs with speech bubbles and the other characters in the party wander the area getting into conversations on their own. Another new element, called the Live Trigger, allows the player to choose their response in a conversation. There are also "Live" sequences, or real time cutscenes that occur to progress the story, meaning the player maintains control of their character although the camera is focused elsewhere. Players are given timed button presses similar to the Reaction Commands of Kingdom Hearts during Cinematic Action sequences to gain the upper hand in battle and event scenes. A new form of damage, called Wound Damage, lowers a target's member's max HP during battle and can only be healed by items, giving further incentive to defeat enemies as quickly as possible. Via the Feral Link system players can use special abilities from the monsters in the party by pressing a combination of buttons once a synchronization gauge has filled. Players can customize a monster's stats via leveling up through items, and adornments can be given to monsters to change their appearance. Three monsters can be held at a time, and automatically switch to the role a player shifts to in the paradigm. Monsters can be caught, trained, and used as party members through the Paradigm Pack component. Summoned monsters return, but are not in the same form as those in the original game. The weather or Climate Type in an area affects battles, and at one time an uncontrollable guest joins. Unlike Final Fantasy XIII, there is no cap on how much a character may grow in the Crystarium at any given time. Characters learn different abilities at certain levels throughout their paradigm role growth. Each character's Crystarium is no longer in the form of tiers, but now takes the shape of their respective weapon, and includes all possible paradigm roles on a singular Crystarium, similar to the Sphere Grid from Final Fantasy X.Īs a player advances through the Crystarium, they may choose which paradigm role to level up and gain bonus stat increases alongside level increases. The defeat of the human characters in the party results in a game over.Ĭharacters grow via a revamped Crystarium system, and they have levels unlike the previous game, gained by moving through the Crystarium. If the current party leader is KO'd, the party leader is automatically switched to the other human character. Though the player still controls one out of a three-member party, they are able to initiate the Change Leader option to switch the party member they control during battle. Another new feature is the Paradigm Tune, which enables the player to customize how the AI-controlled party members use their abilities in battle. Non-player characters (such as the remnant military operatives) react to the monsters that appear in the field but don't affect any battles that may ensue. When the player attacks a monster, the screen lights up and the scene switches to a battlefield, marking the start of a battle. One new gameplay element, called the Mog Clock, has been added, where the player must attack monsters on the field before the time is up to get the upper hand in the ensuing battle.

Combat in Final Fantasy XIII-2, showing Noel attacking an enemy.įinal Fantasy XIII-2 retains the Command Synergy Battle and Paradigm Shift systems from its predecessor and the Battle system is simply a more evolved form of the battle system from Final Fantasy XIII.
